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Old Sep 29, 2007, 04:08 AM // 04:08   #1
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Exclamation Nerf Spiritway!!!

Nerf Spiritway. Its overpowered. Anet nerfs rit spike and the won't nerf spiritway. <<<NEWS FlASH TO ANET EMPLOYEES>>> Spiritway is not a balanced nor a spike. Its just over powered c-spacebar spam skills build. There is no skill required to run it. A bot could run spiritway all day for someone and fame farm for them. Thats how easy it is to run. Come on its been over a year with this over powered build nerf it already. So in short its basically the new IWAY.

Last edited by VexedLucifer; Sep 29, 2007 at 04:11 AM // 04:11..
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Old Sep 29, 2007, 04:21 AM // 04:21   #2
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ye i do agree with that spiritway is overpowered. Its all people are running right now, and its no fun for me. It kind of wants me to quit teh game, because all you see people looking for is thumpers, nerco healers and trappers. spiritways has been running for the past year and nothign has been done to it. I think its time to make it not work.
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Old Sep 29, 2007, 04:44 AM // 04:44   #3
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Well instead of QQ'n how about some suggestions.
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Old Sep 29, 2007, 06:07 AM // 06:07   #4
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Quote:
Originally Posted by Teh [prefession]-zorz
how about some suggestions.
Step 1: Destroy RaO.
Step 2: Remove Ritualists from GW.
Step 3: ???
Step 4: Profit!
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Old Sep 29, 2007, 06:08 AM // 06:08   #5
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Quote:
Originally Posted by Teh [prefession]-zorz
Well instead of QQ'n how about some suggestions.
Well, they tried adding exhaustion, which would have been a buff to anyone dropping spirits for any other purpose than mindless spam, but people cried. So I guess the only solution is to bump random binding rituals up a notch in cost again?
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Old Sep 29, 2007, 02:01 PM // 14:01   #6
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Quote:
Originally Posted by VexedLucifer
Nerf Spiritway. Its overpowered. Anet nerfs rit spike and the won't nerf spiritway. <<<NEWS FlASH TO ANET EMPLOYEES>>> Spiritway is not a balanced nor a spike. Its just over powered c-spacebar spam skills build. There is no skill required to run it. A bot could run spiritway all day for someone and fame farm for them. Thats how easy it is to run. Come on its been over a year with this over powered build nerf it already. So in short its basically the new IWAY.
Stop playing HA, go to PvE there are less spirits there!

*cough* unnatural sig *cough*


I do agree they need to remove rits from the game though

...and we need to collect underpants to make profit
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Old Sep 29, 2007, 02:06 PM // 14:06   #7
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In the ritualist section, we have discussed possible solutions to the spirit problems of passivity. Just changing the energy costs etc is not really a viable solution to a mechanic that is too passive by nature. The best balance solution would be to rework the entire communing line mechanics.

I always favor skill reworks over just changing the numbers of a skill. Although reworking mechanics is likely too time intensive since Anet is working on GW2.
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Old Sep 29, 2007, 03:40 PM // 15:40   #8
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Basically if you have a mesmer in your build, just bring a unnatural sig...if you don't know what that does don't play in pvp.

Another is just to wand the stupid trappers, its not that hard.
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Old Sep 29, 2007, 04:38 PM // 16:38   #9
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1) This thread is full of fail
2) Spiritway is easy to beat, everyone can do that. Be sure to keep NR, QZ and Energizing down all the time, pressure N/Rt, kite away and wand the trappers ( not balling up like retards in their traps is the key ), always interrupt OOA. They will die in 2 minutes. They always do.
3) All gimmicks are bad, but they always existed in this game. Its the choice of developers and I really don't know what we can do about that. There are always 2-3 easy to run builds which require zero skill.
4) Stop flaming , start giving some arguments why do you think this particular, not dangerous at all gimmick should be nerfed, and how.
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Old Sep 29, 2007, 05:27 PM // 17:27   #10
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I only agree with the fact that N/Rt's should get their non-elite Mantra of Recall's taken away (Aka spirits triggering soul reaping) Other then that the build is focused on alot of mechanics that are just very fluid with each other.

2 Things I suggest.

Mod soul reaping (so it makes some damn sense)
Make RaO a stance not skill.

At least this way its counterable.
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Old Sep 29, 2007, 07:38 PM // 19:38   #11
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I think Soul Reaping is good as it is...
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Old Sep 30, 2007, 02:37 AM // 02:37   #12
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Spiritway could definitely use a tweak (same with dancing daggers crap), but it's a lot more beatable than facing dancing daggers in TA...
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Old Sep 30, 2007, 02:52 AM // 02:52   #13
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Quote:
Originally Posted by Qual
I think Soul Reaping is good as it is...
You think huh?

SR only effect players/pets dying (You know, the things in the game with souls to reap).

People just use the necro's Pri. Attrib. to spam BS they are not supposed to spam. Anyone trying to use a necro like they are supposed to will not be affected by this much/at all, it's just the scrub builds that will be. Undead and spirits have no souls anyway.
(PvE MM should just accept the fact that spamming a 25 nrg skill without any form of nrg management should not be possible. Take healing breeze off your bar and chuck GOLE on or something.)

RoA stance and 25% ASI.

The skill does too much for it's cost, even being an elite. Saves about 3 skill slots of skills and there is a reason 33% ASI skills come with drawbacks.

Should about do it.
Those gay assassins need to get hit as well, but i guess this isn't the thread for it.

Last edited by Whammo; Sep 30, 2007 at 03:12 AM // 03:12..
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Old Sep 30, 2007, 04:12 AM // 04:12   #14
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Anyone who thinks Spiritwat (that isn't a typo) is overpowered is a talentless hack. I can count on the fingers of one hand the number of times I've lost to that laughably weak build; and anyone who has the slightest idea what they're doing can overpower it with ease (psst! kill or interrupt their spirits!).

The only thing that comes close to being broken about spiritwat is the energy batteries availabe to their necros. Could you imagine if, say, Aegis gave monks 7 energy back if it wore off or got removed? They'd nerf that so fast it'd make our heads spin; and that's functionality almost identical tto Displacement + SR... but with a better block ratio.

I don't know why ANet categorically refuses to remove SR from spirits, but it's the obvious fix and has been there from day one. I appreicate that they're attempting to promote backline diversity, but it never ceases to irritate me that they made (and refuse to fix) a system where necromancers are better healers than monks.

ANet has been crapping all over monk balance since Factions, and it's getting old. Let me put it this way: how much functionality does the necromancer have within PvP? An incredible amount. They can hex spam, they can heal better than monks in many cases; they can even deal damage. What about monks? We haven't seen smite hit the board since Factions, and even then it was in a relatively limited capacity. Monks are only used as healers/prots in PvP, and even then they're marginalized by a class that already has literally dozens of other productive uses.

So, basically what I'm saying here is that there's absolutely nothing broken about spiritwat as a whole--RaO is fine, the spirits are fine, the trappers are fine--the real problem here is with the ridiculously overpowered Soul Reaping mechanic and the ease of its abuse. The build isn't overpowered, but a component of it is. That said, I won't be heartbroken if they leave things as-is, because I'm really enjoying the fame I've gotten from steamrolling spiritwat. An overpowered backline counts for a lot, but it can still be taken down if you have the right tactics.

Last edited by Nadia Roark; Sep 30, 2007 at 04:51 AM // 04:51..
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Old Sep 30, 2007, 04:27 AM // 04:27   #15
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Yawn you morons can't read can you? Its an unnecessary nuisance to balance players.
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Old Sep 30, 2007, 04:44 AM // 04:44   #16
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Quote:
Originally Posted by VexedLucifer
Yawn you morons can't read can you? Its an unnecessary nuisance to balance players.
Right back atcha. I'm basically agreeing wih you (not that the whole build needs to be nerfed, but the IMBA part of it does), and you're calling me a moron? WTB Credibility?

If you know how to play, you can beat it with balance almost every time (possibly discounting ganks or 1v1v1). Don't run here screaming NERF just because you don't know how to deal with it. If everyone's playing it, you should have plenty of practice now shouldn't you?

Spiritwat really only farms noobs, and just because it's a "nuisance" doesn't imply an imminent need to nerf the build as a whole. SR? sure. But bitching about the build in general without any real input isn't going to get you very far. Saying "NERF SPIRITWAY" without clarifying what needs a nerf is criticism on par with "fix the Middle East pl0x."

Last edited by Nadia Roark; Sep 30, 2007 at 05:13 AM // 05:13..
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Old Sep 30, 2007, 05:23 AM // 05:23   #17
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Its been a nuisance for over a year. I would rather have heroway than spiritway.
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Old Sep 30, 2007, 05:32 AM // 05:32   #18
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Quote:
Originally Posted by Nadia Roark
Saying "NERF SPIRITWAY" without clarifying what needs a nerf is criticism on par with "fix the Middle East pl0x."


HAHAHA . Quoted for emphasis. And those using twat-speak desperately need a kick in the fleshy patch were your nuts used to be.


Seriously though, too many people panic unnecessarily when they see spirits.

Last edited by Aerial Assault; Sep 30, 2007 at 05:34 AM // 05:34..
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Old Sep 30, 2007, 06:50 AM // 06:50   #19
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Unnatural sig, Holy spear, Banishing strike and aoe spells take care of the spirits, leaving the necro out of energy.
Aegis rend the thumpers useless while you wack at the softies.
Mor mes will make your necro life hell. Power block completly shuts down the necros enable you to kill everybody before it expires.
This build can be beat, just know to play the game.

Last edited by red orc; Sep 30, 2007 at 06:57 AM // 06:57..
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Old Sep 30, 2007, 07:52 AM // 07:52   #20
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Spiritway is like IWAY; it can get nerfed ever way possible but will always thrive and evolve.
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